Large undead, neutral evil
Death tyrants were an undead form of beholder, similar to zombies, that retained some innate magical abilities.2 They were often used by powerful wizards as guardians. They were almost never encountered near other beholders, who found them abhorrent.4 1 Description 2 Behavior 3 Combat 4 Ecology 5 Varieties 6 Appendix 6.1 Appearances 6.2 Further Reading 6.3 References 6.4 Connections A death. A beholder’s central lair is typically a large, spacious cavern with high ceilings, where it can attack without fear of closing to melee range. A beholder encountered in its lair has a challenge rating of 14 (11,500 XP). When fighting inside its lair, a beholder can invoke the ambient magic to take lair actions.
Armor Class 15 (natural armor)
Hit Points 93 (11d10 + 33)
Speed 0 ft., fly 20 ft. (hover)
- STR 10 (+0)
- DEX 8 (-1)
- CON 16 (+3)
- INT 3 (-4)
- WIS 8 (-1)
- CHA 5 (-3)
Saving Throws Wis +2
Damage Immunities poison
Condition Immunities poisoned, prone
Senses darkvision 60 ft., passive Perception 9
Languages understands Deep Speech and Undercommon but can’t speak
Challenge 5 (1,800 XP)
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Bite.Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 14 (4d6) piercing damage.
Eye Ray. The zombie uses a random magical eye ray, choosing a target that it can see within 60 feet of it.
- Paralyzing Ray. The targeted creature must succeed on a DC 14 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- Fear Ray. The targeted creature must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- Enervation Ray. The targeted creature must make a DC 14 Constitution saving throw, taking 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one.
- Disintegration Ray. If the target is a creature, it must succeed on a DC 14 Dexterity saving throw or take 45 (10d8) force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile offine gray dust.
If the target is a Large or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger nonmagical object or creation of magical force, this ray disintegrates a 10-foot cube of it.
Hit Points5 (1d10)5 ([1d10])
Speed30 ft.
14 (+2)
6 (-2)
6 (-2)
Languages-
- You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3.
- [b]bold[/b] will bold text, [i]italics[/i] will italicize text, --- will add a horizontal line.
- You can link a spell on the Spell list by using: [spell]gust[/spell], or a Monster by using [monster]goblin[/monster].
- [*]Item 1 will create a list, [table]Column 1[td]Column 2[/table] creates a table
- [title]Section 1[/title] or [big]Hello[/big] will create a bolded title that you can link to with [#section 1]link[/#].
Death Burst. The gas spore explodes when it drops to 0 hit points. Each creature within 20 feet of it must succeed on a DC 15 Constitution saving throw or take 10 (3d6) poison damage and become infected with a disease on a failed save. Creatures immune to the poisoned condition are immune to this disease. Spores invade an infected creature's system, killing the creature in a number of hours equal to 1d12 + the creature's Constitution score, unless the disease is removed. In half that time, the creature becomes poisoned for the rest of the duration. After the creature dies, it sprouts 2d4 Tiny gas spores that grow to full size in 7 days.
Eerie Resemblance. The gas spore resembles a beholder. A creature that can see the gas spore can discern its true nature with a successful DC 15 Intelligence (Nature) check. [b]Death Burst.[/b] The gas spore explodes when it drops to 0 hit points. Each creature within 20 feet of it must succeed on a DC 15 Constitution saving throw or take 10 ([3d6]) poison damage and become infected with a disease on a failed save. Creatures immune to the poisoned condition are immune to this disease. Spores invade an infected creature's system, killing the creature in a number of hours equal to [1d12] + the creature's Constitution score, unless the disease is removed. In half that time, the creature becomes poisoned for the rest of the duration. After the creature dies, it sprouts [2d4] Tiny gas spores that grow to full size in 7 days.
[b]Eerie Resemblance.[/b] The gas spore resembles a beholder. A creature that can see the gas spore can discern its true nature with a successful DC 15 Intelligence (Nature) check.
Actions
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 1 (1d2) piercing damage.
[b]Bite.[/b] Melee Weapon Attack: [+2] to hit, reach 5 ft., one creature. Hit: 1 (1d2) piercing damage.
Legendary Actions
Details
Dnd 5e Beholder Stat Block 5e
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Monster Statistics by Challenge Rating
CR | Prof. Bonus | AC | HP | Attack Bonus | Damage / Round | Save DC |
---|---|---|---|---|---|---|
0 | +2 | <13 | 1-6 | <+3 | 0-1 | <13 |
1/8 | +2 | 13 | 7-35 | +3 | 2-3 | 13 |
l/4 | +2 | 13 | 36-49 | +3 | 4-5 | 13 |
1/2 | +2 | 13 | 50-70 | +3 | 6-8 | 13 |
1 | +2 | 13 | 71-85 | +3 | 9-14 | 13 |
2 | +2 | 13 | 86-100 | +3 | 15-20 | 13 |
3 | +2 | 13 | 101-115 | +4 | 21-26 | 13 |
4 | +2 | 14 | 116-130 | +5 | 27-32 | 14 |
5 | +3 | 15 | 131-145 | +6 | 33-38 | 15 |
6 | +3 | 15 | 146-160 | +6 | 39-44 | 15 |
7 | +3 | 15 | 161-175 | +6 | 45-50 | 15 |
8 | +3 | 16 | 176-190 | +7 | 51-56 | 16 |
9 | +4 | 16 | 191-205 | +7 | 57-62 | 16 |
10 | +4 | 17 | 206-220 | +7 | 63-68 | 16 |
11 | +4 | 17 | 221-235 | +8 | 69-74 | 17 |
12 | +4 | 17 | 236-250 | +8 | 75-80 | 17 |
13 | +5 | 18 | 251-265 | +8 | 81-86 | 18 |
14 | +5 | 18 | 266-280 | +8 | 87-92 | 18 |
15 | +5 | 18 | 281-295 | +8 | 93-98 | 18 |
16 | +5 | 18 | 296-310 | +9 | 99-104 | 18 |
17 | +6 | 19 | 311-325 | +10 | 105-110 | 19 |
18 | +6 | 19 | 326-340 | +10 | lll-116 | 19 |
19 | +6 | 19 | 341-355 | +10 | 117-122 | 19 |
20 | +6 | 19 | 356-400 | +10 | 123-140 | 19 |
21 | +7 | 19 | 401-445 | +11 | 141-158 | 20 |
22 | +7 | 19 | 446-490 | +11 | 159-176 | 20 |
23 | +7 | 19 | 491-535 | +11 | 177-194 | 20 |
24 | +7 | 19 | 536-580 | +12 | 195-212 | 21 |
25 | +8 | 19 | 581-625 | +12 | 213-230 | 21 |
26 | +8 | 19 | 626-670 | +12 | 231-248 | 21 |
27 | +8 | 19 | 671-715 | +13 | 249-266 | 22 |
28 | +8 | 19 | 716-760 | +13 | 267-284 | 22 |
29 | +9 | 19 | 761-805 | +13 | 285-302 | 22 |
30 | +9 | 19 | 806-850 | +14 | 303-320 | 23 |
Dnd 5e Beholder Stat Block Creator
Damage Severity by Level
Dnd 5e Beholder Stat Block Maker
Level | Setback | Dangerous | Deadly |
---|---|---|---|
1-4 | 1d10 | 2d10 | 4d10 |
5-10 | 2d10 | 4d10 | 10d10 |
11-16 | 4d10 | 10d10 | 18d10 |
17-20 | 10d10 | 18d10 | 24d10 |
Dnd 5e Beholder Stat Block Builder
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Their contribution stands as a beacon of hope for all adventurers!